
The aquasheep can be flown underwater.Īn alternate strategy which is self explanatory: Collect the crate and use the aquasheep to kill General.Climb the tower using backflips, then place a long girder so that you can reach the crate.Move to the bottom of the pyramid's slope and fire both arrows upwards with maximum angle.The mine will hit you, but this is unavoidable. The best way to ensure hitting it is to position your worm at the bottom of the pyramid's slope, and fire an arrow up with maximum angle. Use your second arrow to shoot the remaining mine. Without moving your worm, fire an arrow upwards with the maximum angle.
You will need to retreat to the right a little bit to avoid triggering the mine. The mine will bounce off and land at the bottom of the Eiffel Tower. The best way to ensure a hit is to use the greatest possible firing angle and adjust the position of your worm until you get it right. Fire your second arrow at the highest mine.
Stand on your other worm's head and fire the first arrow to the right, horizontally. just bear it in mind as it comes quite quickly. Sudden death can be a pain in the neck or a blessing. An old woman launched from the top of the highest leaf can easily kill the worm on the mushroom. Blowtorches can do reasonable damage - I did 45 damage in one turn in this level. They can do a fair bit of damage to each other while you're busy collecting the crates on the far left. If a team can't attack you, it may well have a go at the other team. Cannon Fodder (the team with the worms called Sentry) has the first enemy go. Although the enemy can select which worm they use, they can only select amongst one team - this sometimes means you can stand right by one worm, knowing that it can't take the next turn. Similarly, you can clear the mine on the far left, as the ninja rope has infinite repeat swings. On your first go, you can set off the nearby mine with the ninja rope without doing yourself any damage. There are no hard-and-fast rules for doing this one - you have to play it by ear. You do have an infinite blowtorch, however. In fact, you don't have a shotgun at all. įirstly, ignore the briefing - you don't have an unlimited supply of shotgun ammo. The actual ordnance for the mission is: 3× Handgun, 2× Uzi, 2× Longbow, 3× Girder, Unlimited Blowtorch. Note: The briefing text indicates that the mission involves one Worm with an unlimited supply of shotgun bullets is incorrect. To start the missions you need to complete the Bronze training, which includes the following skills tests 33 Mission 32 - Trouble in the Toy Store. 25 Mission 24 - Countdown to Armageddon. 17 Mission 16 - Trouble on Mount Wormore.
15 Mission 14 - Super Sheep to the Rescue!.14 Mission 13 - Who left the flood-gates open?.